![]() ![]() Multiplying that by 3.0 gives you 100.000. As real numbers dividing by 3 then multiplying by three will return the original value (100). ![]() Suppose you have an operation like (100 / 3) * 3. Floats are less likely to result in banding (posterization). ![]() Is there quality difference between those two? it's color depth, not pixel format, the label for this is misleading, 8bit integers and 32 means is is calculating in floating point, that takes longer, but calculations are more exact Oops, my reply was misleading in this case (I don't use Vegas).Ĭalculations with 32 bit floats is slower but more precise, especially when performing multiple operations. I notice colour difference, but I've realised that 32 bit takes much longer to process. I've done some research on pixel format 8 and 32 bit. ![]()
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